Game Center

Game Center

 


Who can use this feature: Admin, Manager, Designer, (Analyst can only see analytics data)

A Game Center can be thought of as an Arcade, where you gather Games you have created in one place so users can easier find all your Games. With the activation of wallet user can also gain in game currency to spend in a Reward store that can be set up in the Game Center. 

The Game Center can be used combined with any type of Game setting and shared through an URL, and even built or integrated in an app.

Build your Game Center however you wish by dragging and dropping different modules with texts, images, Games and Rewards. The background, currency and all items can be branded.

 

General Settings

This section controls the general look and feel of your game center. Here you will find everything from text styling to pop-up design. You will be able to decide on the different backgrounds and colors as well.

 

 

Rewards and Wallet

The Game Center enables users to collect currency for their account which they can in turn exchange for different rewards. Users collect currency by participating in different competitions and most commonly, playing games. The amount of currency that the users get is determined by the amount of points they score on the different games. Utilizing Gamification (länk till Gamification), you can also allow users to earn coins in other ways, for example reaching a score in a game or performing an external action.

 

 

Email Settings

This section features the general styling of all e-mail communication that will be sent out to players. The user can add a top image and a bottom image and specify what the sender of the e-mail should say. 

 

 

 

User Base and Log-In

This section dictates the styling and texts for the login and registration flow for new and existing users. This is also where you will decide what type of information you want to collect from new users as well as set up your terms and conditions. 

User BaseThe User Base functionality is used to enable the collection of different forms of personal data/user data as well as decide how you should identify the users upon their return. 

Different types of identifiers

User Input: The user will provide information through a form. You will then set custom parameters deciding which information you wish to collect from the user. There are a number of different parameters available in the “+Add Parameters”-section 

URL Parameter: With this option, you can add player information to the game URL. Add the desired parameters below and append them to your URL. Example:https://your-game-url.com?{parameter}={your_value}

 

 

Modules

The main content of the Game Center consists of different modules. There are four different kinds: Game Module, Ad Module, Text Module and Rewards Module. You can mix these modules and place them in whatever order you want. You can also use the same kind of module and stack on top of each other several times.

 

Status on Modules

You can choose to control if a module should be visible or not in the Game Center through the Module Status. You can change the status through a toggle. A module status can either be visible or hidden. Module status overrides status on the Game and Reward level. 

 

Start and End Date

You can choose to set a Start Date and End Date for a module to control when it will appear in the Game Center. If you set a Start/End Date on the module level it will override any Start/End Date set on the Game and Reward level.

 

 

How to add a Game Module

This module is where you connect Games to your Game Center. Make sure you have at least one Game prepared to connect.

  1. Click on Add Module and select Game Module from the popup

  2. Name your Module and add a description text (optional)

  3. Add Games to the module by clicking on the Add Games button. The list will show all Games in your Games Library. 


  4. Select the Games you want and click on Select. You can add as many Games as you want to the module and all the Games you have selected will be added to the Games Table. The default status will be Hidden. The Games will be added to the Games Table.

  5. Click on Edit Settings on the Game in the table to open the popup for the settings for the specific Game.


  6. Select the status for the Game through the Visible/Hidden toggle. As soon as the status is set to Visible, your players will then be able to see it in the Game Center. Keep in mind that the status at the module level will override the status set at the individual Reward level.

  7. Select if you want a Start - and/or End date to the Game to control when it will appear in the Game Center and for how long it should be available. Keep in mind that if you have set a Start/End Date at the module level, it will override any Start/End Date set at the Reward level. When an End Date has passed, the status is automatically changed to Hidden.



  8. Choose Game image size of the Game Image (full size or half size). Once you have set the size, you can upload an image that will represent the Game in the Game Center. The recommended image size will be visible above the file drop/upload box.



  9. Select if you want the game to have a Game Lock (optional). If you don't want it to be available to players straight away. This will add a lock icon and a countdown to when the Game will be unlocked. Select the number of days you want the countdown to last and upload an image if you want to replace the Game image during the countdown period. This is great for retention. If the user tries to play the Game during the locked period, a popup will appear. The text for the popup is set in the popup messages section 



  10. Click on Save. 

 

How to add a Text Module

The Text module is a great module if you want to add some text in-between modules, explaining e.g. a competition or campaign you are running.

  1. Click on Add Module and select Text Module from the popup

  2. Add a Text Header and Description text and style them.

 

How to add an Ad Module

In the Ad module you can add an image to display an ad, highlight a campaign or just visually improve your Game Center. The image can be clickable and you can add any URL to the Ad image.

  1. Click on Add Module and select Ad Module from the popup

  2. Name your Module (optional)

  3. Select the Ad size you want. Either full width or half width

  4. Drag and drop the image you want to use. You find the recommended image size above the upload image box.

  5. Ad an external URL link (optional).

 

How to add a Reward Module

A reward is an item that your players can purchase in your Game Center. You can add any number of Rewards that your players can purchase with their coins earned by playing Games. They can be e.g discounts or digital and physical products.

  1. Click on Add Module and select Reward Module from the popup

  2. Name your Module (optional)

  3. Click on Add Reward 
  4. Add a Text Header and Description text and style them (optional)

  5. Select the status for the Reward module through the Visible/Hidden toggle. As soon as the status is set to Visible, your players will then be able to see it in the Game Center. Keep in mind that the status at the module level will override the status set at the individual Reward level.

  6. Select if you want a Start - and/or End date to the Reward module to control when it will appear in the Game Center and for how long it should be available. Keep in mind that if you have set a Start/End Date at the module level, it will override any Start/End Date set at the Reward level. When an End Date has passed, the status is automatically changed to Hidden.

  7. Set an item description to the Reward that players can read before the Reward is purchased.

  8. Choose the size for the Reward Image. Sizes to choose between are full size and half size. Once you have set the size, you can upload an image that will represent the Reward in the Game Center. The recommended image size will be visible above the file drop/upload box. 

  9. Set a Price for the Reward. The price determines how much the Reward will cost for players to purchase in the currency you have selected (e.g. coins).

  10. Select if you want the reward to have a cooldown period (optional), meaning a period when players are unable to purchase the same Reward more than once. Select the number of days you want the cooldown to last and upload an image to replace the Reward image during the cooldown period. If the user tries to buy the reward during the cooldown period, a popup will appear. The text for the popup is set in the popup messages section

  11. Select if you want the reward to have a Reward Lock (optional) if you don't want it to be available to players straight away. This will add a lock icon and a countdown to when the Reward will be unlocked. Select the number of days you want the countdown to last and upload an image if you want to replace the Reward image during the countdown period. This is great for retention. If the user tries to buy the reward during the locked period, a popup will appear. The text for the popup is set in the popup messages section Select a reward type that should trigger when the reward is purchased. You can read more about the different Reward types below.

  12. Add the needed information to the selected reward type, e.g a coupon code, if that is the selected Reward type

  13. Select if you want to set a limited stock or not for the reward. You will be able to keep track of the stock in the Rewards Table.

  14. Setup the text for the email that the reward is gonna be attached to. Email is always the distribution method for all Rewards.

  15. Save and its completed.


Reward Types

All Rewards are distributed via email. The different Reward types available are

Coupon Code - same for everyone: This reward type will distribute a generic coupon code for all players who buy the Reward. You can set the code to be distributed in the Coupon Code input field.

Coupon Code - Unique for everyone: This Reward type enables you to upload a set of unique coupon codes to be distributed to the players who purchase the Reward. Add your unique codes in the input field, separated by a comma, and upload the codes. Make sure you upload enough codes to cover the purchases of the code. If they are all used up, new players won't be able to buy a code, as they are unique to each player. The codes can be viewed or edited from the Rewards Table in the module settings

URL - Same for everyone: This reward type will create a CTA button in the Reward email with one generic destination for all purchases of the Reward. You can set the destination URL you want to use in the Destination URL input field.

URL - Unique for everyone: This reward type will generate a CTA button that is unique for every player who purchases the Reward. You can upload an unlimited number of URLs, just make sure there are enough URLs for each player. If they are all used up, new players won't be able to gain a URL, as they are unique to each player who has purchased the Rewar

Form - Ask users for data: This Reward type will trigger a form where the players that have purchased the Reward will be able to fill in the form with the specific data parameters that you choose to set up. The data will then be added to the user’s ID and gathered in the User Base. This reward type is mainly used to gather addresses to send physical Rewards, such as merchandise.


Drag and Drop Modules

You can move modules up or down the list of modules by pressing and holding down the hamburger icon and dragging the module in the list. This sorting will reflect on the Game Center view. Example: if you drag the same module to the bottom of the list the game module will now appear in the bottom of the game center.