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Luck Based Wins

The Luck Based Wins feature gives players a chance to win one of several rewards when they complete a game. Unlike Challenge, rewards are not guaranteed—each reward has its own win probability, making every game round an opportunity to win.

When you add Luck Based Wins to your game, a default reward is automatically created. You can then add additional rewards with different winning probabilities.

Learn more about when to use Luck Based Wins and other gamification features:
https://flarie.com/help-station/tailor-settings

Configure Luck Based Wins

Start by configuring the Luck Based Wins settings.
Set the following:

  1. Score Condition – Choose whether players must reach a target score to be eligible for rewards. If enabled, only players who meet or exceed the target score can win.

  2. Pre-Played Text – Customize the message shown to players before they start the game.

  3. IP Block (optional) – By default, multiple wins from the same IP address are prevented. If you're testing your game, you may want to temporarily disable this restriction.

  4. No Win Popup – Customize the popup shown to players who do not win a reward.

Configure a reward

When Luck Based Wins is added, Reward 1 is created automatically. This reward can be edited but cannot be removed while it is the only reward in the feature.
For each reward, configure:

  • Reward Type – Select the reward players can win.
  • Chance to Win (%) – Set the probability of the reward being awarded.
  • Reward Limit – Limit how many times the reward can be distributed.
  • Limit Type – Choose whether the reward limit applies in total or resets daily.
  • Reward Distribution – Choose whether the reward is presented immediately after the game though a popup or delivered by email.

Reward Types

Coupon code – same for everyoneAll players who complete the challenge receive the same coupon code.

Coupon code – unique for everyoneEach player receives a unique code. Upload enough codes for the number of players who may complete the challenge.

URL – same for everyonePlayers receive a button linking to a specific website.

URL – unique for everyoneEach player receives a unique URL. Upload enough URLs for the expected number of players.

Form – ask users for dataInstead of a reward popup, players are shown a form after completing the challenge. The submitted data is stored in the User Base. This is commonly used to collect information such as name or email. You can create additional form parameters in Assets & Settings - Form Parameters

URL in buttonTurns the reward text into a clickable link instead of showing a popup.

No instant rewardNo reward message is shown after the game.

Tip

For unique codes and URL's you are able to select batch upload. This will automatically allocate the unique codes or URLs throughout all time periods, meaning that you don't have to upload a certain amount of codes each time period; the game will do that automatically.

 

Reward Popup Types

You can choose how the reward popup appears after a player completes the challenge.

Show rewardDisplays a styled popup with optional image, title, and reward content.

Hide rewardDisplays a minimal popup with customizable text.

NoneNo popup is shown. The reward is still processed and recorded.

 

Add multiple rewards

To offer multiple prizes, select Add Reward to Luck Based Wins.

Each additional reward is added as a child setting beneath Luck Based Wins and can be configured independently with its own reward type, win probability, limits, distribution method, and popup.

This makes it possible to offer several different prizes with varying chances of being won.

Luck Based Wins vs. Challenge

Although both features can distribute rewards, they work differently.

  • Challenge rewards players for reaching a target score. Completing the challenge always triggers a reward, provided one is available.
  • Luck Based Wins uses probability. Even if a player meets the score requirement (or if no score requirement is set), they are only awarded a reward if one of the configured win chances is triggered. Otherwise, the player sees the No Win popup.

Example

A game includes three rewards:

  • Reward 1: 10% Discount Code – 20% chance to win
  • Reward 2: Free Product – 5% chance to win
  • Reward 3: Gift Card – 1% chance to win

When a player finishes the game, Studio evaluates each reward according to its configured probability. If none of the reward conditions are met, the player does not receive a prize and the No Win popup is displayed.

Manage Winners 

 The Manage Winners section shows all players who have won rewards through Luck Based Wins.