Reward Module
A reward is an item that your players can purchase in your Game Center with the currency they earn by playing Games in the Game Center. You can add any number of Rewards and they can be e.g discounts or digital and physical products
How to set up a Reward Module
- Make sure you have 'wallet' activated in Game Center Header settings.
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Click on 'Add Module' and select Reward Module from the popup
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Name your Module (optional)
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Add a Text Header and Description text and style them (optional)
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Select the status for the Reward module through the Visible/Hidden toggle. As soon as the status is set to Visible, your players will be able to see it in the Game Center.
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Select if you want a Start - and/or End date to the Reward module to control when it will appear in the Game Center and for how long it should be available. Keep in mind that if you have set a Start/End Date at the module level, it will override any Start/End Date set at the Reward level. When an End Date has passed, the status is automatically changed to Hidden.
How to set up a Reward:
- Click on 'Add Reward'
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Add a Text Header and Description text and style them (optional)
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Select the status for the Reward module through the Visible/Hidden toggle. As soon as the status is set to Visible, your players will be able to see it in the Game Center.
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Select if you want a Start - and/or End date to the Reward module to control when it will appear in the Game Center and for how long it should be available. Keep in mind that if you have set a Start/End Date at the module level, it will override any Start/End Date set at the Reward level. When an End Date has passed, the status is automatically changed to Hidden.
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Set an item description to the Reward that players can read before the Reward is purchased.
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Choose the size for the Reward Image. Sizes to choose between are full size and half size. Once you have set the size, you can upload an image that will represent the Reward in the Game Center. The recommended image size will be visible above the file drop/upload box.
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Set a Price for the Reward. The price determines how much the Reward will cost for players to purchase in the currency you have selected (e.g. coins).
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Select if you want the reward to have a cooldown period (optional), meaning a period when players are unable to purchase the same Reward more than once. Select the number of days you want the cooldown to last and upload an image to replace the Reward image during the cooldown period. If the user tries to buy the reward during the cooldown period, a popup will appear. The text for the popup is set in the popup messages section
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Select if you want the reward to have a Reward Lock (optional) if you don't want it to be available to players straight away. This will add a lock icon and a countdown to when the Reward will be unlocked. Select the number of days you want the countdown to last and upload an image if you want to replace the Reward image during the countdown period. This is great for retention. If the user tries to buy the reward during the locked period, a popup will appear. The text for the popup is set in the popup messages section Select a reward type that should trigger when the reward is purchased. You can read more about the different Reward types below.
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Add the needed information to the selected reward type, e.g a coupon code, if that is the selected Reward type
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Select if you want to set a limited stock or not for the reward. You will be able to keep track of the stock in the Rewards Table.
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Setup the text for the email that the reward is gonna be attached to. Email is always the distribution method for all Rewards.
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Save and its completed.
You can change the order the Rewards appear in the module by dragging the Reward up or down in the Rewards table. You can also edit the Reward setup, see any uploaded coupons, change the status of the Reward or delete the Reward from the module by clicking on the '...' icon in the table.
Reward Types
All Rewards are distributed via email. The different Reward types available are
Coupon Code - same for everyone: This reward type will distribute a generic coupon code for all players who buy the Reward. You can set the code to be distributed in the Coupon Code input field.
Coupon Code - Unique for everyone: This Reward type enables you to upload a set of unique coupon codes to be distributed to the players who purchase the Reward. Add your unique codes in the input field, separated by a comma, and upload the codes. Make sure you upload enough codes to cover the purchases of the code. If they are all used up, new players won't be able to buy a code, as they are unique to each player. The codes can be viewed or edited from the Rewards Table in the module settings
URL - Same for everyone: This reward type will create a CTA button in the Reward email with one generic destination for all purchases of the Reward. You can set the destination URL you want to use in the Destination URL input field.
URL - Unique for everyone: This reward type will generate a CTA button that is unique for every player who purchases the Reward. You can upload an unlimited number of URLs, just make sure there are enough URLs for each player. If they are all used up, new players won't be able to gain a URL, as they are unique to each player who has purchased the Reward
Form - Ask users for data: This Reward type will trigger a form where the players that have purchased the Reward will be able to fill in the form with the specific data parameters that you choose to set up. The data will then be added to the user’s ID and gathered in the User Base. This reward type is mainly used to gather addresses to send physical Rewards, such as merchandise.
Reward Data
In Game Center Reward data you can view the number of Rewards that have been distributed through the game center and how many unique players have claimed the Reward. Through the Reward table, there is also a list of the users that have claimed said Reward.