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Store Module

A store module is a place where the players can purchase items  in your Game Center with the currency they earn by playing Games in the Game Center. You can add any number of stores and store items and they can be e.g discounts, digital and physical products.

 

How to set up a Store Module

  1. Make sure you have 'wallet' activated in Game Center Header settings.
  2. Click on 'Add Module' and select Store Module from the popup

  3. Name your Module (optional)

  4. Add a Text Header and Description text and style them (optional)

  5. Select the status for the Store module through the Visible/Hidden toggle. As soon as the status is set to Visible, your players will be able to see it in the Game Center. 

  6. Select if you want a Start - and/or End date to the Store module to control when it will appear in the Game Center and for how long it should be available. Keep in mind that if you have set a Start/End Date at the module level, it will override any Start/End Date set at the Store Item level. When an End Date has passed, the status is automatically changed to Hidden.

 

How to set up a Store Item:

 


  1. Click on 'Add Store Item'
  2. Add a Text Header and Description text and style them (optional)

  3. Select the status for the Store Item through the Visible/Hidden toggle. As soon as the status is set to Visible, your players will be able to see it in the Game Center. 

  4. Select if you want a Start - and/or End date to the Store Item to control when it will appear in the Game Center and for how long it should be available. Keep in mind that if you have set a Start/End Date at the module level, it will override any Start/End Date set at the store item level. When an End Date has passed, the status is automatically changed to Hidden.

  5. Set an item description to the Store Item that players can read before the Store Item is purchased.

  6. Choose the size for the Store Item Image. Sizes to choose between are full size and half size. Once you have set the size, you can upload an image that will represent the Store Item in the Game Center. The recommended image size will be visible above the file drop/upload box. 

  7. Set a Price for the Store Item. The price determines how much the Reward will cost for players to purchase in the currency you have selected (e.g. coins).

  8. Select if you want the reward to have a cooldown period (optional), meaning a period when players are unable to purchase the same Store Item more than once. Select the number of days you want the cooldown to last and upload an image to replace the Store Item image during the cooldown period. If the user tries to buy the Store Item during the cooldown period, a popup will appear. The text for the popup is set in the popup messages section

  9. Select if you want the reward to have a Store Item Lock (optional) if you don't want it to be available to players straight away. This will add a lock icon and a countdown to when the Store Item will be unlocked. Select the number of days you want the countdown to last and upload an image if you want to replace the Store Item image during the countdown period. This is great for retention. If the user tries to buy the Store Item during the locked period, a popup will appear. The text for the popup is set in the popup messages section Select a reward type that should trigger when the Store Item is purchased. You can read more about the different Store Item types below.

  10. Add the needed information to the selected Store Item type, e.g a coupon code, if that is the selected Store Item type

  11. Select if you want to set a limited stock or not for the Store Item. You will be able to keep track of the stock in the Store Item Table.

  12. Setup the text for the email that the Store Item is gonna be attached to. Email is always the distribution method for all Store Items.

  13. Save and its completed.

You can change the order the Store Items appear in the module by dragging the Store Item up or down in the Store Item table. You can also edit the Store Item setup, see any uploaded coupons, change the status of the Store Item or delete the Store Item from the module by clicking on the '...' icon in the table.

 

Store Item Types

All Rewards are distributed via email. The different Reward types available are

Coupon Code - same for everyone: This Store Item type will distribute a generic coupon code for all players who buy the Store Item. You can set the code to be distributed in the Coupon Code input field.

Coupon Code - Unique for everyone: This Store Item type enables you to upload a set of unique coupon codes to be distributed to the players who purchase the Store Item. Add your unique codes in the input field, separated by a comma, and upload the codes. Make sure you upload enough codes to cover the purchases of the code. If they are all used up, new players won't be able to buy a code, as they are unique to each player. The codes can be viewed or edited from the Store Item Table in the module settings.

URL - Same for everyone: This Store Item type will create a CTA button in the Store Item email with one generic destination for all purchases of the Store Item. You can set the destination URL you want to use in the Destination URL input field.

URL - Unique for everyone: This Store Item type will generate a CTA button that is unique for every player who purchases the Store Item. You can upload an unlimited number of URLs, just make sure there are enough URLs for each player. If they are all used up, new players won't be able to gain a URL, as they are unique to each player who has purchased the Store Item.

Form - Ask users for data: This Store Item type will trigger a form where the players that have purchased the Store Item will be able to fill in the form with the specific data parameters that you choose to set up. The data will then be added to the user’s ID and gathered in the User Base. This Store Item type is mainly used to gather addresses to send physical Store Item, such as merchandise.

 

Store Data

In Game Center Store data you can view the number of Store Item that have been distributed through the game center and how many unique players have claimed the Store Item. Through the Store Item table, there is also a list of the users that have claimed said Reward.